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 PostPosted: 06 Jun, 2012 
 

Joined: 02 Jul, 2010
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I'm trying to get this function to load A8R8G8B8 DDS images but i'm getting this in the log?

Code:
info: Unable to load texture from file: /textures/ui/common/icons/hud/pc_units/uca0105d1.dds

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 PostPosted: 07 Jun, 2012 
 
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They must be DXT5, IIRC.

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 PostPosted: 07 Jun, 2012 
 

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DeadMG wrote:
They must be DXT5, IIRC.


And i guess there no way to add support for another formats?

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 PostPosted: 07 Jun, 2012 
 

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they are indeed dxt5 explicit alpha, no there is no way to change this.

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 PostPosted: 08 Jun, 2012 
 
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liveordie wrote:
I'm trying to get this function to load A8R8G8B8 DDS images but i'm getting this in the log?

Code:
info: Unable to load texture from file: /textures/ui/common/icons/hud/pc_units/uca0105d1.dds


You need either my Mod Locator for the game to be able to know the full path your own textures.

(the SupComDataPath.lua doesn't let us mount the textures folder, but you can still use another solution that's been already explained in the forum)

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 PostPosted: 08 Jun, 2012 
 

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hey Manimal welcome back. :)

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 PostPosted: 08 Jun, 2012 
 

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Manimal wrote:
liveordie wrote:
I'm trying to get this function to load A8R8G8B8 DDS images but i'm getting this in the log?

Code:
info: Unable to load texture from file: /textures/ui/common/icons/hud/pc_units/uca0105d1.dds


You need either my Mod Locator for the game to be able to know the full path your own textures.

(the SupComDataPath.lua doesn't let us mount the textures folder, but you can still use another solution that's been already explained in the forum)


Sorry i don't understand that at all it is reading the textures but there all in the wrong format so they just come up as yellow squares.

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