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 PostPosted: 30 Apr, 2012 
 
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I subdue and capture the remaining dark mage, and then we proceed to go through door 3.

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 PostPosted: 30 Apr, 2012 
 
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"It is all the governments fault! People rise up in arms and let us join together to tear this city down! Don't forget that this city has forgotten you and allowed you to rot in ruin! Now everyone with me!"

We move through this small town burning and looting. If anyone stands against us, we smother them in pointy pitchforks and the like. Well not myself, I'm all astral and stuff, but the rest of the angry mob.


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 PostPosted: 01 May, 2012 
 

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#occupyRTD

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Toot is lv2 in pimpness and all pimp actions get a +1.
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 PostPosted: 01 May, 2012 
 
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I enter Destra through the main gate like a normal person and Search for the Templar's Building.

Mike

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 PostPosted: 02 May, 2012 
 
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I summon barbed chains of ice to bind everyone (but me) in the cabin where they are and stop them moving.

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 PostPosted: 02 May, 2012 
 
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Also Shouldn't my Spearman level have gone up from rolling a 5 to kill Rega's Body?

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 PostPosted: 02 May, 2012 
 
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I'll fix it, I'll also fix the LM experience the other way around. I mixed the two up.

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 PostPosted: 03 May, 2012 
 

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Maybe you should fix not changing stuff after I made my turn already. I'm not changing mine.

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Toot is lv2 in pimpness and all pimp actions get a +1.
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 PostPosted: 03 May, 2012 
 
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What does your turn even have to do with fixing OrangeKnight's experience level?

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 PostPosted: 03 May, 2012 
 

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Nothing, just slipping it in there

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Toot is lv2 in pimpness and all pimp actions get a +1.
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 PostPosted: 05 May, 2012 
 
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we still waiting for someone's turn?

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 PostPosted: 05 May, 2012 
 
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OBTW, remind me what my space-timey-wimey books are good for?

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 PostPosted: 07 May, 2012 
 
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I've been working on it but I'm not sure if I'll finish this weekend. I'm incredibly busy with work of the university.

Dead, I'm afraid I forgot.

Anyway, Spuddyt has not posted about if he just wants a respawn or change class in any way.

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 PostPosted: 07 May, 2012 
 
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I go outside and practice my dark magic

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 PostPosted: 08 May, 2012 
 
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 PostPosted: 13 May, 2012 
 
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NOTE: I'm not sure how well I can go on with this RTD. Thinking of new things is becoming increasingly difficult, to add to the increasingly difficult stuff that comes with university. Is there anyone who could take this over from me? It would mean a lot for me, as well as possibly everyone else in the game.

Chapter 20 – 20 – midnight
DeadMG moves away to gain some distance against the creature. It works but only because the creature is slower than you. He won’t attack you next turn as a result of this but he will attack this turn as a result of the previous turn.

DeadMG then casts slow time (5). The enemy will have a -1 on his dodge rolls for the next three turns.

Falcrack asks if there are any mercenary mages available in town (2). The answer is “no, unfortunately not.”

Hawkeye asks the man about completing Hawkeye’s own transformation (6). At the first sight, the man laughs in Hawkeye’s face because he just looks ridiculous as some transforming form of a creature that regularly transforms between Lion and human, but he agrees to help. Hawkeye is taken to meet the king of the Eastern Empire

Hazza attempts to find a blacksmith with a pricelist in Destra (after Toby got him there). He rolls a 6.
Brilliant. You find a blacksmith (the one who just fled the doomed village) and he has a pricelist (After the roll, you’ll get an additional 10% off because the blacksmith likes Toby so much).

List
  • Sword* = 50
  • Sword, Steel = 100
  • Sword, Silver = 150
  • Sword, Glass = 1500
  • Armour = 100
  • Armour, Steel = 250
  • Armour, Obsidian = 1500
  • Armour, Dragon = 2500
    *Applies for lances and axes too.

Isik attempts to turn the man into a puppet for him (1). Auch, turning the dead body into a puppet involves cutting his head open and putting metal rods in his brains. Instead you just made a gash in your own head: -2 on every action that involves inventing something. This must be cleared immediately, or you will die (additional -1 every turn. When it gets to -8, you will die).

The automatons try to find more metal (4,2). You get one piece of metal.

K-lord summons barbed chains of ice to stop everyone in the cabin from moving (6). Roll to dodge (1). The “king’s” hands and feet are tied. +5/+5 exp for K-lord. You are now a lv 2 ghost and you have a +2 on any action that requires ice.

Mazrix jumps off the ship and then wants to get back to the CA house. It’s a big swim and you find yourself exhausted at the end of the swim (-1 on the next action). Mazrix then tries to find some more arrows and a better bow (4-1). You get 15 arrows

Moose attempts to capture the dark mage (6). Roll to dodge (2). The mage is captured and taken through door 3, where Moose finds himself surrounded by 5 enemies, who are studying their latest weapon.

OrangeKnight tries to find the Templar’s building (3). Found it. The members welcome you and will give you your quest.

Regabond attempts to start burning the town with his three minions (1). Stupid minions, they have just set the astral print of Regabond on fire! You cannot be harmed by this but you are in great pain nonetheless. You will not be able to do any action while you are on fire (Which you are for the next turn only). You can of course move and hope that something else will catch fire.

Spuddyt respawns! He is in fart town and approached by the duke of fart, who also seems to be a mutant. The duke of fart tells him he wants a mutant lady to marry and tells Spuddyt to kidnap one from the Eastern Empire. (Hint: go east)

Toot explains his story to the Pimp guild and tells his bitch to confirm it (6). Toot’s story is incredible and all other pimps are amazed by Toot’s skill in talking. The bitch then completely repeats the story and adds that Toot is the most amazing pimp he has ever seen.

The naked man is also impressed and after he puts some clothes on, he gives Toot a Surprise Card, a secret message and a blue pimp cane. You have been promoted to Blue Pimp by the hall master!

Wolfinator practices his dark magic (3). Nothing fancy but it is worth 5 experience.

Inventory
DeadMG: SpaceTimeMage/swordsman (3.12/1.0).
@????
*Iron sword
*Teleport spell (Labra Doodle sized objects are affected)
*Slow time spell (-1 on enemy dodge rolls for several turns)
*Book on basic space manipulation
*Book on basic time manipulation
*Silver dagger (2x)
*Gold (15)
*Sword
*Shield
+1 resistance
+1 on time related
A) Wolfinator

Falcrack: Shoe Cobbler/Fisherman (2.1/3.06 ).
@Harbour
*2 rods
*Fishing net
*Big axe (-1 when using it because you’re a measly shoe cobbler)
*1 pair of shoes
*74 gold (-3/turn – this payment resumes at chapter 24)
+ No roll less than “2” when doing an action that requires movement. This is countered when you have a –X on something that requires movement.
+1 fishing (net)
+1 fishing (general)
+1 on making shoes.
A) Regabond, OrangeKnight, Mazrix
C) Geoff (swordsman/thief (2.9/1.5))
~*sword
~*bison hide
~*2 pieces of meat
~*sling
~-1 on two-handed (wounded arm, healing in two chapters)
~+1 on own RTD
~A) Toot, OrangeKnight, Mazrix, Moose, Regabond

Hawkeye: Archer/Thief (2.8/1.8 ).
@???
*Bow
*Bison Hide
*Lockpicks (5)
*Gold (15)
*Transformation to Laguz Lion (85%)
+1 Bare handed (claws)
Faster shooting: -1 RTD (enemies)
A) Hazza, Spuddyt, Isik
C) Simba (fully grown lion)
~Respect (1/2)

Hazza: AnimaMage/Archer (1.1/1.6).
@ East of Destra
*Basic fire book
*Rusty bow and arrows (10)
*Gold (500)
*Can investigate rooms on life from another room
+1 on RTD (own) (large sack)
C) Toby the labra-doodle
~@Destra
~attack small animals
~fetch
~follow other people
A) Hawkeye, Spuddyt, Isik

Isik: Thief/Inventor (1.7/3.16)
@North-West of town
*Piece of Wood (2)
*Piece of Metal (3)
*Lockpicks (3)
* leather
*Lockpick-knife (stuck in hand)
*Torch Staff
*Hypnosis pendulum
*leash (for two beings)
*Band-aids (4)
*Standard pimp sword (+1 when pimps use it, -1 on damage. +1 on damage IE 0 in total when it is filled with energy, otherwise it will fill up energy on use)
+1 on talking
+1 on small item construction
-1 on construction of anything
A) Hazza, Hawkeye
M)
~Automaton (1)
~*Rope-blade
~Automaton (1)
~*Rope-blade
~*Piece of wood.

K-lord: Ghost/AnimaMage (2.3/2.3)
@Flying Dutchman
*Binoculars
+1 on action concerning ice.
+1 resistance (enemy RFD on you goes -1)
^^Joney Davos’ ghost pirates (sailor)

Mazrix: Archer/LightMage (3.3/3.0).
@Cleansing Arrow Guild house
*Bow with arrows (15)
*Coffee beans
*Gold (15)
*Will receive command ranking when joining CA
+1 for damage rolls (A)
+1 on healing yourself
+ Enemies suffer -1 on RTD (Light Magic)
+ Enemies suffer -1 on RTD (Archery)
A) Falckrack , OrangeKnight, Toot, Geoff
F) Regabond

Moose: LightMage/Swordsman (3.14/1.6)
@Vasari Guild
*Book of light
*Light sword
*Gold (10)
+ speed of light (-1 to enemy trying to dodge you)
+ 1 damage (light)
A) Geoff, Mazrix, OrangeKnight, Toot
F) Regabond
^^Aeon Templars (janitor)

OrangeKnight: spearman/LM (2.4/3.8 ).
@East of Destra
*Beer
*7.5 m (22.5 ft) of rope
*Gold (5)
*Fancy shoes (owned by Regabond’s body at the moment)
*Steel Lance
~~~~ (Now in the hands of Regabond’s body at the moment but you might get it back) +1 RTD (shoes)
+1 on Light Magic actions.
+1 on damage (lance)
+ -1 on enemy RTD (speed of light increased)
E) Regabond
A) Falcrack, Mazrix, Moose, Toot, Geoff
C) Henk (Frisian horse) Trust (2/3)
^^Aeon Templars

Regabond (soul): Thief/Anima Mage (2.0/1.0)
@Destra Wall
###Less-Than-Astral###
###On Fire (turn 21)###
E)OrangeKnight
A) Falckrack, Geoff
F) Moose, Mazrix
C) Slagathor: trust (1/5)

Spuddyt: Axeman/Mutant (1.0/2.0).
@ Ground Zero (Nuke)
###DEAD###
+1 on damage rolls (darts as toes)
+1 attacking buildings and slow automatons (You must be in bowling ball form for this)
A) Hazza

Toot: Axeman/pimp (1.5/2.5)
@Fart town, between CA and Pimp Guild houses.
*Pimp Cane (no effect)
*Orange Pimp Cane (Balloon staff)
*Hatchet
+1 on pimp actions.
A) Mazrix, OrangeKnight, Geoff, Moose

Wolfinator: DarkMage/Spellcrafter (3.14/1.3).
@Dungeon of Dark Mages
*Book: Flux
*Book: Drain (lv 7)
*Book: Summon rats (lv 4)
*Scroll: heal minor physical injury
*Scroll: Undo dark backfire (on yourself)
*Scroll: Icarian Flight
+1 resistance
+1 action roll
-1 on two handed (wounded arm)
A) DeadMG, Gary

Factions
Aeon Templars (LightMages).
*Moose (janitor)
*OrangeKnight (janitor)
Pimp Guild
*Toot (Blue Pimp)

Allies
P) Gary: Shieldsman/DarkMage (1.0/2.5)
*-1 on two handed
P) Jimmy: Sniper/???? (1.0/1.0)
*Bow
+5 on archery.

Enemies
Dark creature (-1 on dodge for turns 21, 22, 23)

Secret inventory
Toot: 1 suprise card, 1 secret message

Maps
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 PostPosted: 13 May, 2012 
 
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I ask to be teleported then

I try to blind the closest group of pimps I get in my sights using a beam of light!

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 PostPosted: 13 May, 2012 
 
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after meeting and talking to the king i let out my TERRIFYING ROAR to show him how far i've come. Simba sits and waits next to me.

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 PostPosted: 13 May, 2012 
 
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I cry a little and bandage the gash!
MY AUTOMATONS GO SEARCH FOR MORE WOOD AND METAL

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 PostPosted: 13 May, 2012 
 
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Throwing my prisoner into the corner, I then proceed to take the dark mages' weapon, and turn it against them.

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 PostPosted: 13 May, 2012 
 

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Use the special card.

What can possibly go wrong?

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Toot is lv2 in pimpness and all pimp actions get a +1.
http://tootmaimington.blogspot.co.uk/
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 PostPosted: 14 May, 2012 
 
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Screaming in pain and agony I will show my worthless minions how it is done. I run around to haystacks and buildings trying to catch it all on fire!


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 PostPosted: 15 May, 2012 
 
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Plasma, if you want to hold on till just the end of the week, I can give it a go at running this. (My exams end saturday morning, then i'm free)


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 PostPosted: 15 May, 2012 
 
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Soo.....what's my mission?

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 PostPosted: 15 May, 2012 
 
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OrangeKnight wrote:
Soo.....what's my mission?


Find me a new body. You broke my last one.


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