Chapter 19 – The rabbit isn’t a rabbit – 6pm
DeadMG practices more of his space-time stuff and rolls a 1. Instead of gaining 5 exp, you lose 5. He then meets a dark creature. It is strong (-2 on the damage you do to him, +1 on the damage he does to you).
Falcrack yells “Fish for sale!!!” and rolls a 4. The 3 fish are sold to the people of the town for 36 gold!
Hawkeye attempts to teach Simba the TERRIFYING ROAR (5). Simba has learned the TERRIFYING ROAR (It’s TERRIFYING) and he’s no longer afraid of Hawkeye. They then head north east.
Hazza attempts to heal his eyes (4). Hazza just exactly finishes the healing process and now he can see again! The penalty is removed.
*Toby attempts to get Hazza to Destra in the meantime (5). You’re almost there!
Isik attempts to make a hypnotizer from the golden watch (4). Done! The problem is that the thing no longer is made of gold (reduced in price) and the hypnotizing is just regularly powerful (no bonus). +5 exp on the inventor part.
*The automatons search for more wood and metal (6,3). They find two pieces of wood and one piece of metal
K-lord attempts to build up magical power (6). He gains 2 exp on his mages level and the next magical action will be a +2. You are a lv2 anima mage and that gets you +1 resistance.
Mazrix fires ALL OF HIS ARROWS in Spuddyt’s wings (6). Roll to dodge (2-1). Roll for damage! (4*2.5+1) OVERKILL!!!
The poor mutant has his wings torn off, along with all of his spikes. He starts bleeding severely and not much later he is DEAD
. He keeps his toe-darts and his bowling ball form but his Mutant level is reduced to 2 and his axeman experience is lost.
Spuddyt’s torn wings go down and catch fire in the progress, which turn into an inferno that hits the ship. The Cleansing Arrow hall master steers it around and tries to get it close enough to the shore to save it (Ship’s blaze is at 1/2, next turn is the last moment it can move and at the end of the turn, everyone who wants to be alive, should have jumped out – the hall master can decide for himself, the rest can’t). +5 on Mazrix’ experience. He is at lv 3 now. The bonus is applied but I don’t know which one it is. You have 4 now anyway.
Moose attacks a dark mage playing chess with his light sword (4). This attack is a surprise attack (No RTD). Roll for damage (5+1) since you attack with a light sword. The dark mage is completely surprised by the sudden attack and he is instantly blinded (-2 on sight related actions next turn), as well as suffering from light disease (dark magic unique), which gives a -1 on a dark magic action. Additionally, he is severely wounded (-3 on everything) by sword physics and light magic. Additionally, he is dead. +3/+3 experience.
The other mage is surprised as well but not yet under attack (no such double attacks at 4 rolls), stands up, does a barrel roll and raises his hands, in preparation of a battle, saying: “I’ll never tell you that we keep our best weapons and men in room 3!”
OrangeKnight attacks Regabond with his lance (5). Roll to dodge (1-1), roll for damage! (6+1+1). OVERKILL!!!
Regabond’s body is completely destroyed with the lance and the body disintegrates, causing the Cleansing Fire to explode! The dagger flies away at high speed and tears a hole in Destra’s Wall. The beef (now perfectly cooked because of the cleansing fire) goes straight behind it and the heat leaves a weakened bit of wall around the hole. The coins (white hot), tear a bigger hole and the lockpicks go everywhere. One goes straight towards OrangeKnight (Roll to dodge is a 3 so all is fine) and the fancy shoes go up in the air, over the wall and end up somewhere in Destra. You’d better find them back.
The last bit of the Cleansing Fire explodes in a wide range, though only OrangeKnight and Slagathor are hit because only they are in the vicinity. Roll to dodge (4,5). Neither are hit.
Regabond yells some words at the people of Destra (“This wall is just the start of things”? You just went through it, you didn’t knock it over) and attempts to turn them into an angry mob (5). Three people seem interested and are now angry.
Spuddyt attempts to use his flying-bowling ball combo to create a tsunami of doom (2). He starts flying but then his wings seem jammed.
Toot goes bitchin’ at the Cleansing Arrow people, saying “Dude this isn’t the leader” and attempts to bitch-slap them (5). Roll to dodge (4-1), roll for damage (3+1). The man is bitch-slapped and now will be Toot’s bitch for a turn (he’ll LITTERALLY attempt to do anything you want). The other CA member then throws Toot and the rabbit out, saying: “He’s your problem now, I don’t care”. Toot’s bitch follows him. +5 on the pimp experience.
Wolfinator asks Gary to join him as a companion (as equals), but he rolls a 2 and Gary refuses. “You’re on your own kid. Go up the tower of out guild house and ask Yrag what to do now”.
Wolfinator then goes to the third chest and loots it. He’s got a scroll of Icarian Flight (this scroll will let you jump to a completely other side of the map but you have to be certain not to fall to your death when you land – you’ll need a precaution first).
Out of nowhere, A shot of lightning hits Hawkeye and Simba disappear. They reappear in a strangely looking city filled with people and lions, tigers and cats. Just as Hawkeye’s sight is proper again, he sees a lion turning into a person. He looks behind him and a weird tower has just shot him towards here. There should be one near the Nuclear ground zero, as well as at other places, since a blue line goes towards the horizon.
The rabbit barfs on the ground and a ring appears, the rabbit instantly turns into a giraffe. The giraffe barfs and a second ring appears, the giraffe turns into a bear. The bear shits on the ground and a third ring appears. The bear instantly turns into a man, who is naked.Inventory
DeadMG: SpaceTimeMage/swordsman (3.7/1.0).
*Teleport spell (Labra Doodle sized objects are affected)
*Slow time spell (-1 on enemy dodge rolls for several turns)
*Book on basic space manipulation
*Book on basic time manipulation
*Silver dagger (2x)
+1 on time related
Falcrack: Shoe Cobbler/Fisherman (2.1/3.06 ).
*Big axe (-1 when using it because you’re a measly shoe cobbler)
*1 pair of shoes
*74 gold (-3/turn – this payment resumes at chapter 24)
+ No roll less than “2” when doing an action that requires movement. This is countered when you have a –X on something that requires movement.
+1 fishing (net)
+1 fishing (general)
+1 on making shoes.
A) Regabond, OrangeKnight, Mazrix
C) Geoff (swordsman/thief (2.9/1.5))
~*2 pieces of meat
~-1 on two-handed (wounded arm, healing in two chapters)
~+1 on own RTD
~A) Toot, OrangeKnight, Mazrix, Moose, Regabond
Hawkeye: Archer/Thief (2.8/1.8 ).
*Transformation to Laguz Lion (85%)
+1 Bare handed (claws)
Faster shooting: -1 RTD (enemies)
A) Hazza, Spuddyt, Isik
C) Simba (fully grown lion)
Hazza: AnimaMage/Archer (1.1/1.6).
@ East of Destra
*Basic fire book
*Rusty bow and arrows (10)
*Can investigate rooms on life from another room
+1 on RTD (own) (large sack)
C) Toby the labra-doodle
~attack small animals
~follow other people
A) Hawkeye, Spuddyt, Isik
Isik: Thief/Inventor (1.7/3.16)
@North-West of town
*Piece of Wood (2)
*Piece of Metal (2)
*Lockpick-knife (stuck in hand)
*leash (for two beings)
*Standard pimp sword (+1 when pimps use it, -1 on damage. +1 on damage IE 0 in total when it is filled with energy, otherwise it will fill up energy on use)
+1 on talking
+1 on small item construction
-1 on construction of anything
A) Hazza, Hawkeye
~*Piece of wood.
K-lord: Ghost/AnimaMage (1.8/2.0)
+2 on magical action (only once)
+1 resistance (enemy RFD on you goes -1)
^^Joney Davos’ ghost pirates (sailor)
Mazrix: Archer/LightMage (3.3/3.0).
@Cleansing Arrow Ship (ON FIRE)
*Bow with arrows (0)
*Will receive command ranking when joining CA
+1 for damage rolls (A)
+1 on healing yourself
+ Enemies suffer -1 on RTD (Light Magic)
+ Enemies suffer -1 on RTD (Archery)
A) Falckrack , OrangeKnight, Toot, Geoff
Moose: LightMage/Swordsman (3.14/1.6)
*Book of light
+ speed of light (-1 to enemy trying to dodge you)
+ 1 damage (light)
A) Geoff, Mazrix, OrangeKnight, Toot
^^Aeon Templars (janitor)
OrangeKnight: spearman/LM (2.9/3.3 ).
@East of Destra
*7.5 m (22.5 ft) of rope
*Fancy shoes (owned by Regabond’s body at the moment)
~~~~ (Now in the hands of Regabond’s body at the moment but you might get it back) +1 RTD (shoes)
+1 on Light Magic actions.
+1 on damage (lance)
+ -1 on enemy RTD (speed of light increased)
A) Falcrack, Mazrix, Moose, Toot, Geoff
C) Henk (Frisian horse) Trust (2/3)
Regabond (soul): Thief/Anima Mage (2.0/1.0)
A) Falckrack, Geoff
F) Moose, Mazrix
C) Slagathor: trust (1/5)
Spuddyt: Axeman/Mutant (1.0/2.0).
@ Ground Zero (Nuke)
+1 on damage rolls (darts as toes)
+1 attacking buildings and slow automatons (You must be in bowling ball form for this)
Toot: Axeman/pimp (1.5/2.5)
@Fart town, between CA and Pimp Guild houses.
*Pimp Cane (no effect)
*Orange Pimp Cane (Balloon staff)
+1 on pimp actions.
A) Mazrix, OrangeKnight, Geoff, Moose
Wolfinator: DarkMage/Spellcrafter (3.9/1.3).
@Dungeon of Dark Mages
*Book: Drain (lv 7)
*Book: Summon rats (lv 4)
*Scroll: heal minor physical injury
*Scroll: Undo dark backfire (on yourself)
*Scroll: Icarian Flight
+1 action roll
-1 on two handed (wounded arm)
A) DeadMG, Gary
Aeon Templars (LightMages).
*Toot (Orange Pimp)Allies
P) Gary: Shieldsman/DarkMage (1.0/2.5)
*-1 on two handed
P) Jimmy: Sniper/???? (1.0/1.0)
+5 on archery.Enemies
Other maps aren't really relevant. DeadMG is not on the map, Hawkeye is not on the map. Toot can look at the previous turn's map, as well as Isik. Spuddyt is dead. K-Lord and Falcrack didn't move, Mazrix is close to his CA house again.