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Veleiro
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Posted: 29 Jun, 2011
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Joined: 18 Oct, 2007 Posts: 1098 Location: Maryland
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I just finished the single player.
What a piece of crap, I was disappointed. Everyone said it was really good, but they lie. I was expecting something cool or twisting to happen, but nothing did. No Nomad or Psycho, no relation to the first game. No epic aliens to fight. No epic weapons. No final showdown.
The last boss fight is 4 cloaked aliens? Give me a break, I expected a lot more.
The plot/storyline/scenario/gameplay is much better in Crysis 1. And this was written by science fiction writers. The betrayal was so unsurprising. Even the battle scenes were underdone. Remember the whole tank level on Crysis 1? That was so much better than the 1 minute you get riding in a tank in this one. And remember the battle scene that was going on after you get out of the sphere? The only thing we got in Crysis 2 is to have to kill a Alien Vehicle before the game moves on. In the first one, that was the last thing on your mind as you just tried to escape the mayhem.
Everything seemed so underdone. Got the gauss rifle and it was not nearly as cool. The suit upgrades were a waste of time. Not to mention the suit itself. Maximum speed? How about Maximum Walk? The speed was so dumbed down. And no Maximum Power...
They didn't even explain any of the story either... Where did the sickness come from? What happened when Nomad and Prophet went back into the sphere in the first game?
It was a lot of work (I frustratingly died a lot) with no payoff, it feels like.
The game gets a C in my book.
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FunkOff
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Posted: 29 Jun, 2011
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Joined: 26 Feb, 2007 Posts: 7295
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A C? I'll agree to that: Cyrsis was exceedingly average. What bothered me the most about the game was leaving the lab after the first helicopter boss: I went down the stairs and tried to access through the emergency exit door.... tried to like 10 min before I came to the conclusion that no ******* doors work in this game and I was forced to jump out the window  Also, I played hard mode first run through and killing enemies in this game is just a pain... I pretty much went stealth mode 100% until the aliens showed up. Also, the plot makes no god damned sense. Clearly a different game/universe than Crysis and warhead.
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Veleiro
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Posted: 29 Jun, 2011
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Joined: 18 Oct, 2007 Posts: 1098 Location: Maryland
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FunkOff wrote: Also, the plot makes no god damned sense. Clearly a different game/universe than Crysis and warhead. Exactly
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DeadMG
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Posted: 29 Jun, 2011
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Obviously you guys just don't understand the plot. Did they have to spell it out in massive letters? The game frequently references Lingshan Island, which is the islands from the first game, and one of the support characters is the daughter of that Major guy who sacrifices himself in the first game. The sickness came from the Ceph. The surprise in the betrayal wasn't the betrayal, but why he did it. I certainly didn't see the fact that he was a hundred and fifty years old or whatever rotting in a tube and stole the nanotechnology from the Ceph coming. Quote: The last boss fight is 4 cloaked aliens? Give me a break, I expected a lot more. Oh, I'm sorry, was it insufficiently AMAGAD-PEW-PEW for you? I guess that a boss fight involving something other than SHOOT MY WEAK SPOT WITH NEW EXOTIC WEAPON and instead involving actual tactics/skill on the part of the player is over your head. Actually, that just sums up my entire response to your post. I could apply the exact same reasoning to the whole lot.
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Veleiro
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Posted: 29 Jun, 2011
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Joined: 18 Oct, 2007 Posts: 1098 Location: Maryland
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DeadMG wrote: The game frequently references Lingshan Island, which is the islands from the first game, and one of the support characters is the daughter of that Major guy who sacrifices himself in the first game. The sickness came from the Ceph. Referencing means nothing if its not used. "They went to the island" is all Crysis 2 says about the first game. What happened after Nomad went back in, why was Prophet apparently going insane in the first game while the others seemed fine, and what happened to him in there? The daughter argument is yet another meaningless reference; both are very weak connections. I obviously knew the sickness came from the Ceph, but thats all it said. It didn't say the Ceph injected it into a human and spreaded it, or of it was something like human didn't have the immunities to their germs (a la Native Americans), or anything for that matter. DeadMG wrote: Oh, I'm sorry, was it insufficiently AMAGAD-PEW-PEW for you? I guess that a boss fight involving something other than SHOOT MY WEAK SPOT WITH NEW EXOTIC WEAPON and instead involving actual tactics/skill on the part of the player is over your head. The point about the final fight is: It was absolutely no different nor climatic than any of the previous fights. I seriously didn't think that was the end. The game was completely unrelated to the first. The aliens were a different species, there were no flash freezing NYC or thousands of tentacle-like creatures spreading across the city. It didnt even really clarify if those aliens came from the original Island or if they came from elsewhere. It just drops you into the scenario and tells you to kill them Also, what were the "Nanosuit upgrades" that he injected? What was the point of showing the cutscenes of the virus interacting with cells? The climatic evens were: he ignited the first pod, and then he ignited the last pod... the last one was just bigger. In general, the plot was all chopped up and felt like it was put together by a first grader.
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Mister_willing_to_learn
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Posted: 29 Jun, 2011
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Joined: 23 Nov, 2009 Posts: 2029 Location: Cursing about the noobs who keep stealing my kills.
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Veleiro wrote: DeadMG wrote: The game frequently references Lingshan Island, which is the islands from the first game, and one of the support characters is the daughter of that Major guy who sacrifices himself in the first game. The sickness came from the Ceph. Referencing means nothing if its not used. "They went to the island" is all Crysis 2 says about the first game. What happened after Nomad went back in, why was Prophet apparently going insane in the first game while the others seemed fine, and what happened to him in there? The daughter argument is yet another meaningless reference; both are very weak connections. I obviously knew the sickness came from the Ceph, but thats all it said. It didn't say the Ceph injected it into a human and spreaded it, or of it was something like human didn't have the immunities to their germs (a la Native Americans), or anything for that matter. DeadMG wrote: Oh, I'm sorry, was it insufficiently AMAGAD-PEW-PEW for you? I guess that a boss fight involving something other than SHOOT MY WEAK SPOT WITH NEW EXOTIC WEAPON and instead involving actual tactics/skill on the part of the player is over your head. The point about the final fight is: It was absolutely no different nor climatic than any of the previous fights. I seriously didn't think that was the end. The game was completely unrelated to the first. The aliens were a different species, there were no flash freezing NYC or thousands of tentacle-like creatures spreading across the city. It didnt even really clarify if those aliens came from the original Island or if they came from elsewhere. It just drops you into the scenario and tells you to kill them Also, what were the "Nanosuit upgrades" that he injected? What was the point of showing the cutscenes of the virus interacting with cells? The climatic evens were: he ignited the first pod, and then he ignited the last pod... the last one was just bigger. In general, the plot was all chopped up and felt like it was put together by a first grader. Is is hard to admit that maybe crytek assumed their gamers aren't mentally retarded? Not all the marines on the island died. Nor did all the NK's. Ever think they went to the us and not all viruses are spread by contact? Ever think that oh maybe the flash freezing was equal to a nuke and that maybe it takes time for ships to be built? I pity the
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Veleiro
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Posted: 29 Jun, 2011
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Joined: 18 Oct, 2007 Posts: 1098 Location: Maryland
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Mister_willing_to_learn wrote: Veleiro wrote: DeadMG wrote: The game frequently references Lingshan Island, which is the islands from the first game, and one of the support characters is the daughter of that Major guy who sacrifices himself in the first game. The sickness came from the Ceph. Referencing means nothing if its not used. "They went to the island" is all Crysis 2 says about the first game. What happened after Nomad went back in, why was Prophet apparently going insane in the first game while the others seemed fine, and what happened to him in there? The daughter argument is yet another meaningless reference; both are very weak connections. I obviously knew the sickness came from the Ceph, but thats all it said. It didn't say the Ceph injected it into a human and spreaded it, or of it was something like human didn't have the immunities to their germs (a la Native Americans), or anything for that matter. DeadMG wrote: Oh, I'm sorry, was it insufficiently AMAGAD-PEW-PEW for you? I guess that a boss fight involving something other than SHOOT MY WEAK SPOT WITH NEW EXOTIC WEAPON and instead involving actual tactics/skill on the part of the player is over your head. The point about the final fight is: It was absolutely no different nor climatic than any of the previous fights. I seriously didn't think that was the end. The game was completely unrelated to the first. The aliens were a different species, there were no flash freezing NYC or thousands of tentacle-like creatures spreading across the city. It didnt even really clarify if those aliens came from the original Island or if they came from elsewhere. It just drops you into the scenario and tells you to kill them Also, what were the "Nanosuit upgrades" that he injected? What was the point of showing the cutscenes of the virus interacting with cells? The climatic evens were: he ignited the first pod, and then he ignited the last pod... the last one was just bigger. In general, the plot was all chopped up and felt like it was put together by a first grader. Is is hard to admit that maybe crytek assumed their gamers aren't mentally retarded? Not all the marines on the island died. Nor did all the NK's. Ever think they went to the us and not all viruses are spread by contact? Ever think that oh maybe the flash freezing was equal to a nuke and that maybe it takes time for ships to be built? I pity the What an imagination, I see it fits you well for filling in the blanks What else do you imagine? Oh, I remember And I think you meant "thee"
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FunkOff
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Posted: 29 Jun, 2011
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Joined: 26 Feb, 2007 Posts: 7295
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Problems with Crysis 2 plot:
#1: Nano suit can somehow interface with, research and cure alien matter to allow upgrades. #2: Aliens were responsible for the virus... but how? #3: Same technology from Crysis and Warhead not used. #4: Killing a rogue special ops soldier really more important than stopping an alien invasion? REALLY?!?! #5: Nano suit somehow cures alien disease and build counter-virus to kill all aliens?!?! #6: Aliens are masters of genetically engineering viruses to destroy humans but are helpless to combat a virus that targets their own biology. #7: Humanoid aliens grossly improbable. #8: Gigantic tentacles serve no purpose
etc etc
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Mister_willing_to_learn
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Posted: 30 Jun, 2011
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Joined: 23 Nov, 2009 Posts: 2029 Location: Cursing about the noobs who keep stealing my kills.
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FunkOff wrote: Problems with Crysis 2 plot:
#1: Nano suit can somehow interface with, research and cure alien matter to allow upgrades. #2: Aliens were responsible for the virus... but how? #3: Same technology from Crysis and Warhead not used. #4: Killing a rogue special ops soldier really more important than stopping an alien invasion? REALLY?!?! #5: Nano suit somehow cures alien disease and build counter-virus to kill all aliens?!?! #6: Aliens are masters of genetically engineering viruses to destroy humans but are helpless to combat a virus that targets their own biology. #7: Humanoid aliens grossly improbable. #8: Gigantic tentacles serve no purpose
etc etc Nano suit was reverse engineered from their tech. How was aids created? Do the marines have the exact same stuff as the air force? That spec op soldier is spreading the plague Nano tachnology millions of micro processors working towards one problem. Also it had pure samples to work form and was not restricted by the geneva convention. Maybe they are a sub species of the race. That's evolution for you. That's what she said.
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Jack Daniels
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Posted: 30 Jun, 2011
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Joined: 09 Dec, 2007 Posts: 941 Location: Vancouver, British Columbia
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FunkOff wrote: Problems with Crysis 2 plot:
#1: Nano suit can somehow interface with, research and cure alien matter to allow upgrades. #2: Aliens were responsible for the virus... but how? #3: Same technology from Crysis and Warhead not used. #4: Killing a rogue special ops soldier really more important than stopping an alien invasion? REALLY?!?! #5: Nano suit somehow cures alien disease and build counter-virus to kill all aliens?!?! #6: Aliens are masters of genetically engineering viruses to destroy humans but are helpless to combat a virus that targets their own biology. #7: Humanoid aliens grossly improbable. #8: Gigantic tentacles serve no purpose
etc etc I'LL TAKE A CRACK AT IT. #1: Nanotech was stolen from the Ceph by Hargreave in which he built the Nanosuit v1.0. Hargreave begins to work with Prophet in Crysis 1 to scout out the Cephs capabilities but gets captured. No one knows what really happened between the Ceph and Prophet but apparently the Ceph couldn't access the suit since their code is different from Prophet's suit so a common code was formed and the suit's AI began to learn about the Ceph's systems. *INHALES*. That's pretty much how the Nanosuit v2.0 in Crysis 2 can interface with the Ceph now as opposed to then. The nano catalyst is just upgrade point jibberjabba. #2: The virus is developed by the Ceph through their nano technology in order to break down organic matter into a more accessible form to do whatever with. Hargreave tells you about the Argentine cattle crisis in which the killing was easy but the clean up was hard and that the way the Ceph is dealing with the human race is to melt them down. #3: Yeah, no clue why they wouldn't be using gauss rifles all around and the other very useful tech such as the three shot guided missile launcher from Crysis 1. Though I myself do not completely understand why neither side didn't use Nanosuit teams even though in Hargreave's study there is a C.E.L.L and a Marine camo Nanosuit on display. #4: C.E.L.L Commander Lockhart is a Major dick and believes that his own personal belief about how the Nanosuit shouldn't be used and how it isn't natural and all that jazz. This may be explained by the fact he's a Southrener and most likely from Texas. #5: Hargreave being alive for a hundred some odd years has been studying the Ceph's systems has most likely built the Nanosuit v2.0 to reverse engineer Ceph weapons to be used against the Ceph. Giving it to Prophet since he was screwed up by the Ceph in Crysis 1 and built that kick *** Ice gun was most likely the most qualified man to lead the fight. #6: Given time maybe they could have found a way to counteract the virus but when the **** was thrown at the fan, you replaced their **** with your **** and it's kind of too late for them when they all get covered in your ****. #7: In Crysis 1 when you're in the alien spaceship you fight the Ceph which are pretty much human sized squid. In Crysis 2 they're piloting exo-suits because when you're swimming around in low grav you tend to have jelly legs when you try to walk, and it turns out walking is hard when you have squid legs. Though how they have arms is weird. #8: No clue as to why the Ceph took to Japanese inspiration.
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Veleiro
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Posted: 30 Jun, 2011
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Joined: 18 Oct, 2007 Posts: 1098 Location: Maryland
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Jack Daniels wrote: FunkOff wrote: Problems with Crysis 2 plot:
#1: Nano suit can somehow interface with, research and cure alien matter to allow upgrades. #2: Aliens were responsible for the virus... but how? #3: Same technology from Crysis and Warhead not used. #4: Killing a rogue special ops soldier really more important than stopping an alien invasion? REALLY?!?! #5: Nano suit somehow cures alien disease and build counter-virus to kill all aliens?!?! #6: Aliens are masters of genetically engineering viruses to destroy humans but are helpless to combat a virus that targets their own biology. #7: Humanoid aliens grossly improbable. #8: Gigantic tentacles serve no purpose
etc etc I'LL TAKE A CRACK AT IT. #1: Nanotech was stolen from the Ceph by Hargreave in which he built the Nanosuit v1.0. Hargreave begins to work with Prophet in Crysis 1 to scout out the Cephs capabilities but gets captured. No one knows what really happened between the Ceph and Prophet but apparently the Ceph couldn't access the suit since their code is different from Prophet's suit so a common code was formed and the suit's AI began to learn about the Ceph's systems. *INHALES*. That's pretty much how the Nanosuit v2.0 in Crysis 2 can interface with the Ceph now as opposed to then. The nano catalyst is just upgrade point jibberjabba. #2: The virus is developed by the Ceph through their nano technology in order to break down organic matter into a more accessible form to do whatever with. Hargreave tells you about the Argentine cattle crisis in which the killing was easy but the clean up was hard and that the way the Ceph is dealing with the human race is to melt them down. #3: Yeah, no clue why they wouldn't be using gauss rifles all around and the other very useful tech such as the three shot guided missile launcher from Crysis 1. Though I myself do not completely understand why neither side didn't use Nanosuit teams even though in Hargreave's study there is a C.E.L.L and a Marine camo Nanosuit on display. #4: C.E.L.L Commander Lockhart is a Major dick and believes that his own personal belief about how the Nanosuit shouldn't be used and how it isn't natural and all that jazz. This may be explained by the fact he's a Southrener and most likely from Texas. #5: Hargreave being alive for a hundred some odd years has been studying the Ceph's systems has most likely built the Nanosuit v2.0 to reverse engineer Ceph weapons to be used against the Ceph. Giving it to Prophet since he was screwed up by the Ceph in Crysis 1 and built that kick *** Ice gun was most likely the most qualified man to lead the fight. #6: Given time maybe they could have found a way to counteract the virus but when the **** was thrown at the fan, you replaced their **** with your **** and it's kind of too late for them when they all get covered in your ****. #7: In Crysis 1 when you're in the alien spaceship you fight the Ceph which are pretty much human sized squid. In Crysis 2 they're piloting exo-suits because when you're swimming around in low grav you tend to have jelly legs when you try to walk, and it turns out walking is hard when you have squid legs. Though how they have arms is weird. #8: No clue as to why the Ceph took to Japanese inspiration. GOOD CRACK however, after all that, and players filling in the plotholes for them, the plot still come out to be way average. I expected causes and effects between the two sequels yet there were none.
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Veleiro
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Posted: 01 Jul, 2011
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Joined: 18 Oct, 2007 Posts: 1098 Location: Maryland
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Here are two videos of Crysis 1 levels that go along with what I'm saying that the sequel didn't have http://www.youtube.com/watch?v=tXRyk2LIQss&feature=relatedNow that's how you do it, have a full-on tank war simulation right in the middle of an FPS game, epicness and unexpected. Not to mention the VTOL piloting you have to master later on. then you have the two sides forgetting about the battle with eachother as they realize the alien threat at hand, and it boils down to WHAT I THOUGHT WAS THE CLIMAX: the war with the aliens in their flying exosuits, and the large walking alien exosuit. And its not just you vs the aliens, you are a contributing factor to the battle. http://youtu.be/54mCTc4XoJY?t=4mbut then, surprisingly, its not the end of the story after this seeming to be climatic state; no, you go on to fight the biggest attack yet from the aliens on the Carrier: http://www.youtube.com/watch?v=9KayZyhmSoAI mean, you had to deal with what you were already dealing with in the first battle (the flying exosuits, the big walkers) as well as the monstrous alien that you had to avoid while his shields are up, in addition to being caught in a freezing ray and facing two types of ground aliens... that would have been the best way to structure a sequel to this game instead of, towards the end, fight the same exact aliens that you have been fighting all along (just on a raised central park), and then some cloaked aliens. It was very unclimatic-like. I thought at the very least these tentacles were going to evolve into a gigantic alien and the whole city was going to be alive or something Or how about just connecting the plot of the first game to the second one? Like... from the very beginning our silent protagonist, Alcatraz, would turn out to be Nomad who had lost his memories from the use of the Nanosuit? The suit affected each of the soldiers from the island in a different way (prophet obviously caught insanity, psycho became overwhelmed with power and becomes villainous, etc). Prophet could have found out some kind of truth (although he was insane; no one would believe him so he kills himself), and his only hope is to make Nomad remember who he is so he can turn the events around. For example, since he was the first one to come into contact with the aliens, his suit--or now his infused DNA--would have to reintegrate with the alien mainframe in order to destroy and stop the attack on earth, but doing so would kill him as well (went into the Matrix there).. and everything goes back to what happened on the island. seriously, I could have written a better plot than the oh so average Crysis 2 plot
Last edited by Veleiro on 01 Jul, 2011, edited 2 times in total.
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Stin
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Posted: 01 Jul, 2011
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Joined: 30 Oct, 2008 Posts: 2626
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Crysis 2 has EA written on it. I don't need to play it to know its crap. I would rather clean up dog vomit.
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Veleiro
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Posted: 01 Jul, 2011
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Joined: 18 Oct, 2007 Posts: 1098 Location: Maryland
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Stin wrote: Crysis 2 has EA written on it. I don't need to play it to know its crap. I would rather clean up dog vomit. yeah but IMO crysis 1 was spectacular and it was published by EA... they just needed a better multiplayer system and bug patches as they have been doing in crappy Crysis 2
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Stin
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Posted: 01 Jul, 2011
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Joined: 30 Oct, 2008 Posts: 2626
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Veleiro wrote: Stin wrote: Crysis 2 has EA written on it. I don't need to play it to know its crap. I would rather clean up dog vomit. yeah but IMO crysis 1 was spectacular and it was published by EA... they just needed a better multiplayer system and bug patches as they have been doing in crappy Crysis 2 I sold my copy of Crysis1 on eBay after 2 weeks. An utter pile of sh1te. I can only begin to imagine the new levels of 'suck' EA have lowered to with Crysis2.
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Ghaleon wrote: and wtf, now i have to upgrade everything BUT mexes? great ...
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pkc
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Posted: 01 Jul, 2011
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Joined: 20 Feb, 2007 Posts: 8556
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i loved crysis until the aliens, just like i loved farcry til the monsters.
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ExcaliburXVII
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Posted: 02 Jul, 2011
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Joined: 03 Apr, 2007 Posts: 495 Location: Ohio, USA
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Stin wrote: Veleiro wrote: Stin wrote: Crysis 2 has EA written on it. I don't need to play it to know its crap. I would rather clean up dog vomit. yeah but IMO crysis 1 was spectacular and it was published by EA... they just needed a better multiplayer system and bug patches as they have been doing in crappy Crysis 2 I sold my copy of Crysis1 on eBay after 2 weeks. An utter pile of sh1te. I can only begin to imagine the new levels of 'suck' EA have lowered to with Crysis2. It sounds like you're so mad at life that you should go clean up that dog vomit and kill yourself.
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FunkOff
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Posted: 02 Jul, 2011
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Joined: 26 Feb, 2007 Posts: 7295
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Veleiro wrote: TRUTH I still remember how epic the entire second half of crysis 1 was... fighting along-side evacuating American forces, not trying to stop the aliens so much as just trying to escape. Then you get to the final battle... the Carrier Strike group fighting desperately against an overwhelming number of enemies. The Admiral authorizes a nuclear strike... that turns out to be futile. He is killed and the strike group is lost, but they tell you a full carrier group is on the way, soon to continue the fight. It was so tense and so epic... I had hoped so hard that the game picked up with the second carrier group and seen more might of the American military engage... and perhaps lose... to the alien forces. Instead, Crysis 2 was essentially a walk in the park... no sense of danger, no threats, non-sensical plot.... the original enemies became cliche.... so much not to like
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Col. Jessep
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Posted: 02 Jul, 2011
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Joined: 08 Aug, 2007 Posts: 3597 Location: Aachen, Germany
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pkc wrote: i loved crysis until the aliens, just like i loved farcry til the monsters. Same. Remember how soldiers sounded an alarm in FarCry and a helicopter brought reinforcements? That was epic and the AI...
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Stin
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Posted: 07 Jul, 2011
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Joined: 30 Oct, 2008 Posts: 2626
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ExcaliburXVII wrote: Stin wrote: Veleiro wrote: Stin wrote: Crysis 2 has EA written on it. I don't need to play it to know its crap. I would rather clean up dog vomit. yeah but IMO crysis 1 was spectacular and it was published by EA... they just needed a better multiplayer system and bug patches as they have been doing in crappy Crysis 2 I sold my copy of Crysis1 on eBay after 2 weeks. An utter pile of sh1te. I can only begin to imagine the new levels of 'suck' EA have lowered to with Crysis2. It sounds like you're so mad at life that you should go clean up that dog vomit and kill yourself. Ever since I stopped playig EA games, my life has been pretty sweet 
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Veleiro
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Posted: 30 Jun, 2012
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Joined: 18 Oct, 2007 Posts: 1098 Location: Maryland
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And now there's Crysis 3. I dont care anymore. in 2007 Crytek and GPG were my favorite companies. Crytek became asshats with EA and GPG? I still have my faith that something big is in the works (like a free to play FA:2?  ) but for the last few years this Age of crapology stuff hasn't gained my interests
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Stin
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Posted: 30 Jun, 2012
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Joined: 30 Oct, 2008 Posts: 2626
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Crysis 3........Trying to think of something I care less about........Raidens crappy posts?......Nope. I still care less about Crysis 3.
Expect the same sort of thing but with better graphics but worse gameplay. I'm sure the reviews will be spectacular!
_________________ Regarding Supcom 2:
Ghaleon wrote: and wtf, now i have to upgrade everything BUT mexes? great ...
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DeadMG
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Posted: 30 Jun, 2012
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Joined: 15 Feb, 2007 Posts: 20036 Location: Presumably, at the time of posting, his computer.
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Crysis 2 and Warhead were both massive gameplay improvements over the original, so I see no reason not to believe that Crysis 3 won't be worth my time.
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Veleiro
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Posted: 30 Jun, 2012
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Joined: 18 Oct, 2007 Posts: 1098 Location: Maryland
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DeadMG wrote: Crysis 2 and Warhead were both massive gameplay improvements over the original, so I see no reason not to believe that Crysis 3 won't be worth my time. well, thats your opinion basically if its not a pc game, i'm not interested, I think that logic applies to any video game. Otherwise, I wont be excited for it at all...
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Mister_willing_to_learn
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Posted: 01 Jul, 2012
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Joined: 23 Nov, 2009 Posts: 2029 Location: Cursing about the noobs who keep stealing my kills.
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Veleiro wrote: DeadMG wrote: Crysis 2 and Warhead were both massive gameplay improvements over the original, so I see no reason not to believe that Crysis 3 won't be worth my time. well, thats your opinion basically if its not a pc game, i'm not interested, I think that logic applies to any video game. Otherwise, I wont be excited for it at all... I don't know about you but I didn't go into crysis 2 blind I knew exactly what I was getting. the choices right now are crysis 3 or COD modern black nazi war whatever. As long as I have the option to beat each group of enemies in different ways I don't really care. I only really care about origin which is retarded in my opinion.
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